So it took a few back buttons for it to be identified by the public. Although this issue has been present in the v2 non-chroma. Consider this as facing the reality as an early adopter. I'm sure they are rushing as the holiday season is approaching, and this is an attractive controller and they probably don't want any more people upset. Software is a beautiful thing, but really easy to break when trying to make better, so I am thankful for the rigorous testing processes. On top of that since the "Razer Controller Setup For Xbox" application is an Xbox Store application, it must go through Xbox's Quality Assurance testers as well. I don't blame them, there are probably more casual gamers than competitive gamers.Ĭustomer support has escalated my ticket and they have acknowledged the desire to have a configurable deadzone in the Razer controller app, they have a new firmware version out by now probably, but have to wait for their Quality Assurance team to really test it out (these are the testers). But in trying to solve one problem, they did us competitive gamers dirty. My guess is that they aren't testing it to the limits of a typical competitive gamer. So what does Razer do after marketing studies the feedback in the public about their joysticks and drift? They work with developers to address the problem at its core and add a hard-coded deadzone via the software. It is unfortunate that this is how joysticks work, and they pretty much all come from the same factory. ![]() ![]() ![]() For example, on instagram I get ads for the v2 Chroma, and many comments complain about the controller exhibiting drift (these trolls are commenting based off previous Razer controllers, I assume, oh the irony). My guess is Razer wanted to eliminate complaints about drift for the casual gamers that care about drift. Click to expand.It is 100% a by-design feature.
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